Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group’s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. A complex terrain-altering game where players develop settlements and harness magical energies. Balancing growth and power usage is crucial.
One unique aspect of the Terra Mystica board game is its power point mechanic. Power points are used to cast spells and may also be converted for resources. Power points are split among three bowls. When points are gained, they first move from bowl one to bowl two. When bowl one is empty, they can move from bowl two to bowl three. Power points can only be used when they are in bowl three, at which point they return to bowl one.
As of May 2017, the game was ranked fourth on BoardGameGeek, and has been cited as one of the most influential board games of the last decade.